Reorganize the templates directory for possible future changes.
Now every template uses its own directory. Patches, prepost* files and other related stuff are stored there. --HG-- extra : convert_revision : bbc529ef161d9a59fe13a1d54ac058f77ea05845
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templates/libart/template
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templates/libart/template
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# Template build file for 'libart'.
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pkgname=libart
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version=2.3.20
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wrksrc="libart_lgpl-$version"
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distfiles="
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http://ftp.gnome.org/pub/GNOME/sources/libart_lgpl/2.3/libart_lgpl-$version.tar.bz2"
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build_style=gnu_configure
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make_cmd="$XBPS_MASTERDIR/bin/gmake"
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pkgconfig_override="libart-2.0.pc"
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short_desc="High-performance 2D graphics library"
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maintainer="Juan RP <xtraeme@gmail.com>"
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checksum=184cd3dd96e9cfadcba327644bc8c9dd32da26fa
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long_desc="
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Libart is a library for high-performance 2D graphics. It is currently
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being used as the antialiased rendering engine for the Gnome Canvas.
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It is also the rendering engine for Gill, the Gnome Illustration app.
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Libart supports a very powerful imaging model, basically the same as
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SVG and the Java 2D API. It includes all PostScript imaging
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operations, and adds antialiasing and alpha-transparency.
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Libart is also highly tuned for incremental rendering. It contains
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data structures and algorithms suited to rapid, precise computation
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of Region of Interest, as well as a two-phase rendering pipeline
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optimized for interactive display."
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