# Template file for 'DirectXShaderCompiler' pkgname=DirectXShaderCompiler version=1.8.2502 revision=1 archs="x86_64* i686*" build_style=cmake configure_args="-C ../cmake/caches/PredefinedParams.cmake" hostmakedepends="python3 git" makedepends="libxml2-devel" short_desc="DirectX Shader Compiler based on LLVM/Clang. " maintainer="John " license="LLVM" homepage="https://github.com/microsoft/DirectXShaderCompiler" _SPIRV_Headers_commit=3f17b2af6784bfa2c5aa5dbb8e0e74a607dd8b3b _SPIRV_Tools_commit=4d2f0b40bfe290dea6c6904dafdf7fd8328ba346 _DirectX_Headers_commit=980971e835876dc0cde415e8f9bc646e64667bf7 distfiles="https://github.com/microsoft/DirectXShaderCompiler/archive/refs/tags/v${version}.tar.gz https://github.com/KhronosGroup/SPIRV-Headers/archive/${_SPIRV_Headers_commit}.tar.gz https://github.com/KhronosGroup/SPIRV-Tools/archive/${_SPIRV_Tools_commit}.tar.gz https://github.com/microsoft/DirectX-Headers/archive/${_DirectX_Headers_commit}.tar.gz" checksum="1318cbe4860d5ee82b447b12391ee7a8d881fbb286914075a099415b741e0c13 2301e11e5c77213258d6863bf4e6c607a8c6431fa8336e98ac6a2131bd6284f8 41481a45441d92b2404aa06bdecbb0302f22636335be4e19023632c83fa89aa1 b5a4b6d8806ff7f29f19879f83d015dbe8740676d4ca0b48647a789cc7773c4e" skip_extraction=" ${_SPIRV_Headers_commit}.tar.gz ${_SPIRV_Tools_commit}.tar.gz ${_DirectX_Headers_commit}.tar.gz " if [ "$XBPS_TARGET_LIBC" = "musl" ]; then # Tests on musl would require some patching to be done # Also some fun with Mutexes. so mt is disabled for now configure_args+=" -DLLVM_INCLUDE_TESTS=OFF -DCLANG_INCLUDE_TESTS=FALSE -DHLSL_INCLUDE_TESTS=FALSE -DLLVM_ENABLE_THREADS=OFF" fi nocross="fun with cmake and bunlded llvm" post_extract() { vsrcextract -C external/SPIRV-Headers ${_SPIRV_Headers_commit}.tar.gz vsrcextract -C external/SPIRV-Tools ${_SPIRV_Tools_commit}.tar.gz vsrcextract -C external/DirectX-Headers ${_DirectX_Headers_commit}.tar.gz } do_install() { for f in build/lib/libdxcompiler.so*; do vinstall $f 644 usr/lib done vbin build/bin/dxc vmkdir usr/include vcopy include/dxc usr/include/ vlicense LICENSE.TXT vlicense ThirdPartyNotices.txt } DirectXShaderCompiler-devel_package() { short_desc+="${short_desc} - development files" depends="${sourcepkg}>=${version}_${revision}" pkg_install() { vmove usr/include vmove usr/bin/dxc } }